Dark and endless dungeon awaits you. There is no goal, end or point. You just continue and continue, cursed forever to wander this dungeon.

Cursed to walk, heal and fight. 
There is only one way to escape these wrenched halls.

Cursed to Crawl is an endless dungeon crawler where you Fight, Heal, Walk or use items to progress. The game relies on random encounters and events, which make each playthrough slightly different. With luck you will find rare items and grow stronger instead of succumbing to your wounds.

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Comment your score and how many meters you walked through! I heard it's pretty hard to get to 2 000, let alone 10 000.



ABOUT:

Cursed to Crawl is originally made for mobile (And it should be available on Google Play Store). Hence why something are worded as they are. Hence why the AD button. Additionally save-feature is currently running a bit different from the mobile version, it might be heavier and is still in smoke testing. 

Check it out: https://play.google.com/store/apps/details?id=com.IP.cursedtocrawl.unity&pli=1

But since I like the game I decided to add it also to Itch.io. 

Originally made in 2019 with Jypeli, but since I was bored (plus wanted to make it better), I remade it in Unity. That's right, this is a remaster.




And while I'm at it, btw, there is more than just skeletons here. 

StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorIP
GenreSurvival
Made withUnity
TagsEndless, Horror, Roguelite, Skeletons
Average sessionAbout an hour
LanguagesEnglish
InputsMouse
LinksGoogle Play

Development log

Comments

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I like it but it is a bit boring because all you do is press walk and fight for a long period of time

(2 edits)

100% understand lol. The game was originally just a prototype of minimalistic dungeon crawler, aka basically a clicker game, but slowly I added lot of small details and random events. I think the pacing is still little slow and the "events" and random events are kinda far apart. In the end the game is a mindless clicker, and its up to luck if anything of worth actually even happens :P

Thanks for the feedback though! I am still planning on doing some balancing for the game, so I will see if I can make the beggining more interesting as well ^^